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Affichage des articles du octobre, 2020

SnowedInn Project - Devlog #02

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 SnowedInn Devlog #2 This week has been a texturing week only. I've always been afraid of making materials for a project. I tried a new workflow based on Zbrush and Substance designer. I managed to create 4 textures. Ropes (100% designer) Roof Tiles (sculpted in zbrush) Medieval Stones Wall (sculpted in zbrush) Generic Wood (100% designer)     I even published this one on my portfolio. To be honest, I'm a bit late towards my schedules. I might take one more week to finish few more textures. I'll also be missing school for the next 10 days at least. I've been tested positive to COVID-19 and for now I have to work remotely.

SnowedInn Project - Devlog #01

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Disclaimer* This is mostly for training purposes. Just writing down my thoughts. It's purely about challenging myself  in order to know if I'm able to communicate my way of thinking. Especially about game development. --- I did not make a devlog about my recent project during the last 2 first weeks of it. As a result this one is  going to be a bit bigger than the average. Needed to combine the whole 3 weeks of work. INTRO Some words about the assignment first. It's going to be my main environment for this 4th year study at IAD3D school in Montpellier. For this one I decided to make the 3d version of the "SnowedInn" concept from Jeremy Fenske. I always been a fan of his work and had this piece in mind for ages now. You can follow his journey on his artstation page:  https://www.artstation.com/artwork/e0zYoP The project is going to be featured with a dynamic lighting. Art direction has to be realistic and aiming for most of nowadays AAA studios. Medieval / fantasy ...